Introducing 3ds Max 9, w. CD-ROM
3D for Beginners
(Sprache: Englisch)
3ds Max is a popular 3D animation and effects software widely used in movies, special effects, video games, and commercials, with a reported installed base of over 150,000 users worldwide Targeting 3D beginners and converts from other animation software,...
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3ds Max is a popular 3D animation and effects software widely used in movies, special effects, video games, and commercials, with a reported installed base of over 150,000 users worldwide Targeting 3D beginners and converts from other animation software, this sophisticated yet easy-to-understand guide provides tutorials that offer realistic challenges as well as clear explanations along the way Teaches the basics of modeling, texturing, animating, and visual effects The color insert provides real-world examples from talented 3ds Max beginners to attract aspiring 3D animators The CD-ROM includes all the files and support materials that readers will need to create the tutorials in the book
Inhaltsverzeichnis zu „Introducing 3ds Max 9, w. CD-ROM “
- Introduction.- Chapter 1: Basic Concepts.
- How to Read This Book.
- What Is CGI?
- Production Workflow.
- CG Workflow.
- CG Specialties.
- Core Concepts.
- Coordinate Systems.
- Basic Animation Concepts.
- Basic 3ds Max Terms and Concepts.
- Summary.
- Chapter 2: Your First Max Animation.
- Getting Around in 3ds Max.
- Project and File Management Workflow.
- The 3ds Max Interface.
- Jumping Headlong into Animation.
- Setting Up the Hierarchy.
- Summary.
- Chapter 3: The 3ds Max Interface.
- What Am I Looking At?
- Managing Scene Objects.
- Summary.
- Chapter 4: Modeling in 3ds Max: Part I.
- Planning Your Model.
- Modeling Concepts.
- Look at the Mesh You Got Us Into!
- Editable Poly Tools.
- Modeling a Chest of Drawers.
- Modeling a Hand.
- Summary.
- Chapter 5: Modeling in 3ds Max: Part II.
- Setting Up the Scene.
- The Editable Poly Tools.
- Lofting the Barrel.
- Lathing the Wheels.
- Using Snapshot to Create the Tracks.
- Summary.
- Chapter 6: Organic Poly Modeling.
- Setting Up the Scene.
- Creating the Basic Form.
- Adding Detail.
- Final Touches.
- Summary.
- Chapter 7: Materials and Mapping.
- Materials.
- The Material Editor.
- Mapping a Pool Ball.
- Mapping, Just a Little Bit More.
- Maps.
- More Mapping Exercises.
- Mapping Coordinates.
- Summary.
- Chapter 8: Introduction to Animation.
- Hierarchy in Animation: The Mobile Redux.
- Using Dummy Objects.
- Bouncing Ball.
- Using the Track Editor-Curve Editor.
- Track View.
- Anticipation and Momentum in Knife Throwing.
- Summary.
- Chapter 9: Character Studio and IK Animation.
- Character Animation.
- Character Studio Workflow.
- Creating a Biped.
- Animating a Biped.
- Associating a Biped to a Character.
- Using Inverse Kinematics.
- Summary.
- Chapter 10: 3ds Max Lighting.
- Basic Lighting
... mehr
Concepts.
- Three-Point Lighting.
3 ds Max Lights.
- Common Light Parameters.
- Ambient Light.
- Creating Shadows.
- Atmospheres and Effects.
- Light Lister.
- Summary.
- Chapter 11: 3ds Max Rendering.
- Rendering Setup.
- Motion Blur.
- Previewing with ActiveShade.
- Cameras.
- Safe Frame.
- Render Elements.
- Rendering Effects.
- Raytraced Reflections and Refractions.
- Summary.
- Chapter 12: Particles and Dynamics.
- Understanding Particle Systems.
- Setting Up a Particle System.
- Particle Systems and Space Warps.
- Using Rigid Body Dynamics.
- Using Soft Body Dynamics.
- Summary.
- Index
- Three-Point Lighting.
3 ds Max Lights.
- Common Light Parameters.
- Ambient Light.
- Creating Shadows.
- Atmospheres and Effects.
- Light Lister.
- Summary.
- Chapter 11: 3ds Max Rendering.
- Rendering Setup.
- Motion Blur.
- Previewing with ActiveShade.
- Cameras.
- Safe Frame.
- Render Elements.
- Rendering Effects.
- Raytraced Reflections and Refractions.
- Summary.
- Chapter 12: Particles and Dynamics.
- Understanding Particle Systems.
- Setting Up a Particle System.
- Particle Systems and Space Warps.
- Using Rigid Body Dynamics.
- Using Soft Body Dynamics.
- Summary.
- Index
... weniger
Autoren-Porträt von Dariush Derakhshani, Randi Derakhshani
Dariush Derakhshani is a senior CGI effects animator with Sight Effects in Venice, CA, working on award-winning national TV commercials. He has won the "Bronze Plaque" from the Columbus Film Festival and has shared honors from the AICP and London International Advertising Awards. He was a Supervising Technical Director for the South Park TV series.
Bibliographische Angaben
- Autoren: Dariush Derakhshani , Randi Derakhshani
- 2007, 432 Seiten, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470097612
- ISBN-13: 9780470097618
Sprache:
Englisch
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