Learning XNA 3.0
(Sprache: Englisch)
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.Written by...
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Produktinformationen zu „Learning XNA 3.0 “
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.
Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
* Learn game development concepts from 2D animation to 3D cameras and effects
* Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
* Develop three complete and exciting games using 2D,3D and multiplayer concepts
* Develop and deploy games to the Xbox 360 and the Microsoft Zune
While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.
Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.
"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."
--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Klappentext zu „Learning XNA 3.0 “
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework -- not just for your PC, but for Xbox 360 and the Microsoft Zune as well.Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework with a complete step-by-step introduction. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop two complete and exciting sample games using 2D and 3D concepts Port the code and make your sample games playable on the Xbox 360 Create a game for the Microsoft Zune and learn howto deal with that platformYou can test your understanding and practice new skills as you go with unique "Brain Builder" exercises and review quizzes in each chapter. Why wait? Amaze your family and friends by building your own games for Xbox 360 and Zune -- with Learning XNA 3.0.
Autoren-Porträt von Aaron Reed
Aaron Reed is the Vice President of Employer Relations at Neumont University ¿ a software engineering university located near Salt Lake City, Utah. He holds a BS in Computer Science and an MBA and is Microsoft MCAD certified. At Neumont, Aaron handles all aspects of the university¿s relations with industry-leading employers including curriculum development through a central Advisory Board, management of cooperative industry projects, placement of students in the job market and more. Aaron has also taught courses at Neumont in software design and architecture, .NET development, web services and SOA, XNA, Roles in software development, and more. Prior to joining Neumont, Aaron worked in the software development industry for over 10 years as a Lead Software Engineer/Development Manger/and Director of Development. He has worked in e-commerce, medical and retail sectors of software development. He was instrumental in the redesign of a multimillion dollar e-commerce business in which the current product offering was evaluated, reconsidered, and revamped to target different market verticals. In the healthcare sector, Aaron was a key contributor and team leader in the development of a rules-based solution to healthcare billing analysis.
Bibliographische Angaben
- Autor: Aaron Reed
- 2008, 483 Seiten, mit Abbildungen, Maße: 18,1 x 23,3 cm, Kartoniert (TB), Englisch
- Verlag: O'Reilly Media
- ISBN-10: 0596521952
- ISBN-13: 9780596521950
Sprache:
Englisch
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