Mobile 3D Graphics
(Sprache: Englisch)
This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics...
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Produktinformationen zu „Mobile 3D Graphics “
This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics programming with standard APIs and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications.
Klappentext zu „Mobile 3D Graphics “
This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics programming with standard APIs and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications.Inhaltsverzeichnis zu „Mobile 3D Graphics “
Mobile Graphics Applications-The Rise of Mobile Graphics-Mobile Devices-Mobile Devices and Graphics-Mobile 3D Graphics: scenarios and challenges-Application scenarios-Multimedia and Graphics Usability Challenges-Algorithms and Architectual challenges Summary-Introduction to mobile 3D Graphics with OpenGL(R)ES-Introduction to OpenGL(R)ES-The OpenGL-ES rendering pipeline-3D mobile graphic concepts and rendering with OpenGL(R) ES-OpenGL(R) ES future developments and extensions-Summary-Java Mobile 3D Graphics-M3G.- MIDP applications-Immediate and Retained mode-Scene Graph-Transformations-Nodes of the Scene Graph-Camera Class-Managing illumination- Meshes and Sprites-Animations-Ray intersections-Building an M3G demo-Summary-Direct 3D Mobile-Architecture-Rendering Pipeline-Primitive types- Transformations-Lighting-Summary-Conclusions and perspectives-Appendix A: OpenGL-ES code samples-References.
Bibliographische Angaben
- Autor: Alessio Malizia
- 2006, 162 Seiten, 54 Schwarz-Weiß-Abbildungen, Maße: 15,5 x 1 cm, Kartoniert (TB), Englisch
- Verlag: Springer
- ISBN-10: 1846283833
- ISBN-13: 9781846283833
Sprache:
Englisch
Rezension zu „Mobile 3D Graphics “
Aus den Rezensionen:"...'Mobile 3D Graphics' zeigt die Besonderheiten der Technik auf und gibt anschließend Einführungen in drei aktuelle Schnittstellen ... So vergibt er die Chance, die drei Schnittstellen konsequent gegenüberzustellen und ihre jeweiligen Vorzüge und Nachteile herauszuarbeiten. ... Das Buch ist ... reichhaltig ..."(Dr. Jörn Loviscach, in: c't - Magazin für Computer-Technik, 2007, Issue 5, S. 222)
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