Playing Dystopia
Nightmarish Worlds in Video Games and the Player's Aesthetic Response
(Sprache: Englisch)
Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the...
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Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own 'offline' environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.
Autoren-Porträt von Gerald Farca
Gerald Farca, born in 1983, did his doctorate at the University of Augsburg (English Literature) and is a member of the Augsburg Cultural Ecology Research Group. In 2016, the digital culture and game studies scholar worked as a visiting researcher and lecturer at the Center for Computer Games Research of the IT University in Copenhagen.
Bibliographische Angaben
- Autor: Gerald Farca
- 2018, 434 Seiten, 21 farbige Abbildungen, 3 Schwarz-Weiß-Abbildungen, Maße: 14,8 x 22,5 cm, Kartoniert (TB), Englisch
- Verlag: transcript
- ISBN-10: 3837645975
- ISBN-13: 9783837645972
Sprache:
Englisch
Pressezitat
»Farcas work [...] provides a valuable perspective on the video game narrative and the relationship between play, player, and video game.« Journal of Fantastic in the Arts, 31/3 (2020) »A valuable perspective on the video game narrative and the relationship between play, player, and video game.« Ashley P. Jones, Journal of the Fantastic in the Arts, 31/3 (2020) »Farca ist ein Grundlagenwerk des Computerspiel(en)s gelungen, das Strukturen des Spiels mit den Aktivitäten der Spieler verbindet.« Lothar Mikos, tv diskurs, 1 (2020) Besprochen in: gmk-Newsletter, 9 (2019)
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