Python, PyGame and Raspberry Pi Game Development
(Sprache: Englisch)
Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines...
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Produktinformationen zu „Python, PyGame and Raspberry Pi Game Development “
Klappentext zu „Python, PyGame and Raspberry Pi Game Development “
Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs).Python, PyGame and Raspberry Pi Game Development teaches you how to use Python and PyGame on your computer. Whether you use Windows, macOS, Linux, or a Raspberry Pi you can unleash the power of Python and PyGame to create great looking games. Included in the text are complete code listings and explanations for "Bricks," "Snake" and "Invaders"-- three fully-working games. These allow you to get started making your own great games. Modify them or build your own exciting titles.
What You'll Learn
Gain the basics of Python and employ it for game development
Design your game
Build games using game projects as templates like Bricks, Snake, and Invaders
Work with user defined functions, inheritance, composition, and aggregation
Add sound to your games
Implement finite state machines
Who This Book Is For
Experienced coders or game developers new to Python, PyGame and Raspberry Pi. This book is also for makers interested in getting into game development.
Inhaltsverzeichnis zu „Python, PyGame and Raspberry Pi Game Development “
1. What is a Programming Language? 2. What is Python? 3. Introducing Python 4. Breaking Free from the Interpreter 5. Making Decisions 6. Making the Raspberry Pi Repeat Itself 7. Containers 8. Introduction to the IDLE under LXDE 9. Basic Introduction to PyGame 10. Designing Your Game 11. Game Project: Bricks 12: User Defined Functions 13. File Input and Output 14. Introducing Object Oriented Programming 15. Inheritance, Composition, and Aggregation 16. Game Project: Snake 17. Model View Controller 18. Sound 19. Finite State Machines 20. Invaders 21. Conclusion
Autoren-Porträt von Sloan Kelly
Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery. Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, JavaScript, XML.
Bibliographische Angaben
- Autor: Sloan Kelly
- 2016, 198 Seiten, 44 farbige Abbildungen, 9 Schwarz-Weiß-Abbildungen, Maße: 15,8 x 23,6 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1484225163
- ISBN-13: 9781484225165
- Erscheinungsdatum: 24.12.2016
Sprache:
Englisch
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