Rhetoric/Composition/Play through Video Games
Reshaping Theory and Practice of Writing
(Sprache: Englisch)
An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video...
Leider schon ausverkauft
versandkostenfrei
Buch
93.08 €
Produktdetails
Produktinformationen zu „Rhetoric/Composition/Play through Video Games “
Klappentext zu „Rhetoric/Composition/Play through Video Games “
An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
Inhaltsverzeichnis zu „Rhetoric/Composition/Play through Video Games “
Table of Contents Foreword; Cynthia L. Selfe & Gail E. Hawisher Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S. Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the End(s) of Writing Pedagogy; John Alberti 2. The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games; Nate Garrelts 3. Who are You Here?: The Avatar and the Other in Video game Avatars; Katherine Warren 4. Developing and Extending Gaming Pedagogy: Designing a Course as Game; Justin Hodgson PART II: COMPOSITION 5. On Second Thought...; Mark Mullen 6. Ludic Snags; Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already Know; Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing Class; Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware; Ian Bogost 11. Techne as Play: Three Interstices; James Schirmer 12. What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Roleplaying, and Fandom in World of Warcraft; Lee Sherlock 13. Grammar Interventions in Gaming Forums: Intersections of Academic and Non-Academic Standards; Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the Instructional Implications of Collective Intelligence on the Open Web; Trevor Owens Afterword; Debra Journet
Autoren-Porträt
John Alberti, Northern Kentucky University, USALarry Beason, University of South Alabama, USAIan Bogost, Georgia Institute of Technology, and Persuasive Games LLC, USARichard Colby, University of Denver Writing Program, USANathan Garrelts, Ferris State University, USAGail E. Hawisher, University of Illinois, Urbana-Champaign, USAJustin Hodgson, The University of Texas at Austin, USAMatthew S. S. Johnson, Southern Illinois University Edwardsville, USADebra Journet, University of Louisville, USADanielle LaVaque-Manty, Sweetland Center for Writing at the University of Michigan, USABenjamin Miller, Macaulay Honors College of CUNY and the CUNY Graduate Center, USAMark Mullen, George Washington University in Washington DC, USATrevor Owens, National Digital Information and Infrastructure Preservation Program at the Library of Congress, USAJames Schirmer, University of Michigan-Flint, USACynthia L. Selfe, The Ohio State University, USALee Sherlock, Michigan State University, USARebekah Shultz Colby, University of Denver, USAKatherine Warren, Western Illinois University, USA
Bibliographische Angaben
- 2013, 239 Seiten, Maße: 21,6 cm, Gebunden, Englisch
- Herausgegeben von Colby, Richard; Johnson, Matthew S. S.
- Verlag: Palgrave Macmillan
- ISBN-10: 1137307668
- ISBN-13: 9781137307668
Sprache:
Englisch
Kommentar zu "Rhetoric/Composition/Play through Video Games"
0 Gebrauchte Artikel zu „Rhetoric/Composition/Play through Video Games“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Rhetoric/Composition/Play through Video Games".
Kommentar verfassen