Software Reuse: Methods, Techniques, and Tools
7th International Conference, ICSR-7, Austin, TX, USA, April 15-19, 2002. Proceedings
(Sprache: Englisch)
As a result of the open-source movement there is now a great deal of reusable software available in the public domain. This offers significant functionality that commercial software vendors can use in their software projects. Open-source approaches to...
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Klappentext zu „Software Reuse: Methods, Techniques, and Tools “
As a result of the open-source movement there is now a great deal of reusable software available in the public domain. This offers significant functionality that commercial software vendors can use in their software projects. Open-source approaches to software development have illustrated that complex, mission critical software can be developed by distributed teams of developers sharing a common goal. Commercial software vendors have an opportunity to both learn from the op- source community as well as leverage that knowledge for the benefit of its commercial clients. Nonetheless, the open-source movement is a diverse collection of ideas, knowledge, techniques, and solutions. As a result, it is far from clear how these approaches should be applied to commercial software engineering. This paper has looked at many of the dimensions of the open-source movement, and provided an analysis of the different opportunities available to commercial software vendors. References and Notes 1. It can be argued that the open-source community has produced really only two essential 9 products -- Apache (undeniably the most popular web server) and Linux although both are essentially reincarnations of prior systems. Both are also somewhat products of their times: Apache filled a hole in the then emerging Web, at a time no platform vendor really knew how to step in, and Linux filled a hole in the fragmented Unix market, colored by the community s general anger against Microsoft. 2.Evans Marketing Services, Linux Developers Survey, Volume 1, March 2000.
Inhaltsverzeichnis zu „Software Reuse: Methods, Techniques, and Tools “
Integrating and Reusing GUI-Driven Applications.- Source Tree Composition.- Layered Development with (Unix) Dynamic Libraries.- Early-Reply Components: Concurrent Execution with Sequential Reasoning.- Concepts and Guidelines of Feature Modeling for Product Line Software Engineering.- Domain Modeling for World Wide Web Based Software Product Lines with UML.- Enhancing Component Reusability through Product Line Technology.- Modeling Variability with the Variation Point Model.- Reusing Open-Source Software and Practices: The Impact of Open-Source on Commercial Vendors.- Integrating Reference Architecture Definition and Reuse Investment Planning.- Control Localization in Domain Specific Translation.- Model Reuse with Metamodel-Based Transformations.- Generation of Text Search Applications for Databases. An Exercise on Domain Engineering.- Domain Networks in the Software Development Process.- Supporting Reusable Use Cases.- Project Management Knowledge Reuse through Scenario Models.- Adaptation of Coloured Petri Nets Models of Software Artifacts for Reuse.- Improving Hazard Classification through the Reuse of Descriptive Arguments.- Service Oriented Programming: A New Paradigm of Software Reuse.- An Empirical User Study of an Active Reuse Repository System.- Towards the Formalization of a Reusability Framework for Refactoring.- Service Facilities: Extending Abstract Factories to Decouple Advanced Dependencies.- Software Fortresses.- The Case against a Grand Unification Theory.- ICSR7 Young Researchers Workshop.- International Workshop on Reuse Economics.- Workshop on Generative Programming 2002 (GP2002).- ICSR7 Workshop on Component-Based Software Development Processes.- Industrial Experience with Product Line Approaches.- Workshop on Software Reuse and Agile Approaches.- Software Architecture Quality Analysis Methods.- Tutorial on Practical Product Line Scoping and Modeling.- Transformation Systems: Generative Reuse for Software Generation, Maintenance and
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Reengineering.- Component-Based Product-Line Engineering with the UML.- Building Reusable Test Assets for a Product Line.- Architecture-Centric Software Engineering.- Practical Strategies and Techniques for Adopting Software Product Lines.- Generative Programming: Methods, Techniques, and Applications Tutorial Abstract.
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Bibliographische Angaben
- 2002, 368 Seiten, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Cristina Gacek
- Verlag: Springer Berlin Heidelberg
- ISBN-10: 3540434836
- ISBN-13: 9783540434832
- Erscheinungsdatum: 03.04.2002
Sprache:
Englisch
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