The Art of Failure: An Essay on the Pain of Playing Video Games
(Sprache: Englisch)
Every day, hundreds of millions of people around the world play video games and most of them will experience failure at some point in the game; they will lose, die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and...
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Every day, hundreds of millions of people around the world play video games and most of them will experience failure at some point in the game; they will lose, die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. In The Art of Failure, Jesper Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points this doesn¿t seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?
Autoren-Porträt von Jesper Juul
Jesper Juul is Assistant Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds and A Casual Revolution: Reinventing Video Games and Their Players, both published by the MIT Press
Bibliographische Angaben
- Autor: Jesper Juul
- Altersempfehlung: Ab 22 Jahre
- 157 Seiten, Maße: 14,5 x 20,8 cm, Gebunden, Englisch
- Verlag: MIT PR
- ISBN-10: 0262019051
- ISBN-13: 9780262019057
- Erscheinungsdatum: 22.02.2013
Sprache:
Englisch
Rezension zu „The Art of Failure: An Essay on the Pain of Playing Video Games “
"Juul's essay is lean, pleasingly bold, and follows through on an intriguing premise." -- Slate "So it's a fascinating time to examine the concept of failure in video games, and luckily the gaming academic Jesper Juul did just that in The Art of Failure: An Essay on the Pain of Playing Video Games, which was released in February by MIT Press as part of its Playful Thinking series... Maybe the interesting question here isn't what failure in games does -- as Juul acknowledges, it does different things for different people -- but rather what creative new approaches developers can take to one of the oldest, most universal parts of the human experience." -- Jesse Singal, Boston Globe
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