The Essential Guide to Flash Games
Building Interactive Entertainment with ActionScript 3.0
(Sprache: Englisch)
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering...
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Klappentext zu „The Essential Guide to Flash Games “
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. - The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
- Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
- Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript, is a unique book for Flash Game Developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight in to building games.
The book is divided into specific game-genre projects covering everything from old-classics such as a Missile Command-style game, to hot new genres such as tower defense.
The book is divided into specific game-genre projects covering everything from old-classics such as a Missile Command-style game, to hot new genres such as tower defense.
Inhaltsverzeichnis zu „The Essential Guide to Flash Games “
Chapter 1: Introduction, 1 pages.Chapter 2: Make A Super-Click Game (AS3 Game Primer), 0 pages.
Chapter 3: Make A Missile Command Style Retro Game , 1 pages.
Chapter 4: Make A Modern Puzzle Game, 1 pages.
Chapter 5: Make A Maze Game, 1 pages.
Chapter 6: Make Single Screen Arcade Game (Lunch Fight), 1 pages.
Chapter 7: Make A Physics-Based Space Game, 1 pages.
Chapter 8: Make A Side-Scrolling Dodging Game , 1 pages.
Chapter 9: Make A Top-Down Driving Game, 0 pages.
Chapter 10: Making An Optimized Platform Game, 1 pages.
Chapter 11: Make A Tower Defense Game , 1 pages.
Chapter 12: I Need To Make A Viral Flash Game, 1 pages
Appendix I: Open Source Game Development, 1 pages
Autoren-Porträt von Jeff Fulton, Steve Fulton
Steve Fulton and Jeff Fulton are twin brothers who have worked in the web game industry for the past 10 years. Together they have designed, programmed and developed over 200 Flash games of every imaginable genre for the corporate, indie and viral Flash game markets. The brothers run the popular and influential Flash/Retro game development site 8bitrocket.com. They update the site daily with news, tutorials, games, and musing about Flash and the viral Flash game world.
Bibliographische Angaben
- Autoren: Jeff Fulton , Steve Fulton
- 2009, 1st ed., XXXIV, 664 Seiten, Maße: 17,8 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: APress
- ISBN-10: 1430226145
- ISBN-13: 9781430226147
- Erscheinungsdatum: 21.04.2010
Sprache:
Englisch
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