Triple Play
Building the converged network for IP, VoIP and IPTV
(Sprache: Englisch)
Triple Play provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications...
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Triple Play provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications industry. Hens and Caballero explain how and why the telecommunications industry is facing this change, how to define, implement and offer these new services, and describes the technology behind the converged network. Triple Play analyses a number of business strategies to minimise costs, while migrating infrastructures and offering new services.
Klappentext zu „Triple Play “
"Triple Play" is a combination of Internet access, voice communication (telephony), and entertainment services such as IP television and video on demand.The erosion of the traditional voice service, together with the ever-increasing competition between companies is pushing the telecommunications industry towards a major shift in its business models. Customers want more services in a more flexible way. today, this shift can only be carried out by offering converged services built around the Internet Protocol (IP). Triple Play, a bundle of voice, video, and data services for residential customers, is the basis of this new strategy.
Hens and Caballero explain how and why the telecommunications industry is facing this change, how to define, implement and offer these new services, and describe the technology behind the converged network. Triple Play analyses a number of business strategies to minimise costs while infrastructures and offering new services.
Triple Play:
* Describes the elementary concepts of Triple Play service provision and gives detailed technical information to highlight key aspects.
* Discusses access networks, transport, signaling, service definition and business models.
* Covers the latest innovations in Triple Play services such as Ethernet in the First Mile (EFM), VDSL2 (Very High Speed DSL second generation), psuedowires and Multiprotocol Label Switching (MPLS).
* Explores video solutions (encoding, IPTV, VoD) alongside transmission and switching technologies (Ethernet, DSL, PON, NG-SDH).
* Includes a chapter on IP Multimedia Subsystem (IMS) and on fixed/mobile convergence.
Triple Play: building the Converged Network for IP, VoIP and IPTV provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications industry.
"Triple Play" is a combination of Internet access, voice communication (telephony), and entertainment services such as IP television and video on demand.
The erosion of the traditional voice service, together with the ever-increasing competition between companies is pushing the telecommunications industry towards a major shift in its business models. Customers want more services in a more flexible way. today, this shift can only be carried out by offering converged services built around the Internet Protocol (IP). Triple Play, a bundle of voice, video, and data services for residential customers, is the basis of this new strategy.
Hens and Caballero explain how and why the telecommunications industry is facing this change, how to define, implement and offer these new services, and describe the technology behind the converged network. Triple Play analyses a number of business strategies to minimise costs while infrastructures and offering new services.
Triple Play:
- Describes the elementary concepts of Triple Play service provision and gives detailed technical information to highlight key aspects.
- Discusses access networks, transport, signaling, service definition and business models.
- Covers the latest innovations in Triple Play services such as Ethernet in the First Mile (EFM), VDSL2 (Very High Speed DSL second generation), psuedowires and Multiprotocol Label Switching (MPLS).
- Explores video solutions (encoding, IPTV, VoD) alongside transmission and switching technologies (Ethernet, DSL, PON, NG-SDH).
- Includes a chapter on IP Multimedia Subsystem (IMS) and on fixed/mobile convergence.
Triple Play: building the Converged Network for IP, VoIP and IPTV provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications industry.
The erosion of the traditional voice service, together with the ever-increasing competition between companies is pushing the telecommunications industry towards a major shift in its business models. Customers want more services in a more flexible way. today, this shift can only be carried out by offering converged services built around the Internet Protocol (IP). Triple Play, a bundle of voice, video, and data services for residential customers, is the basis of this new strategy.
Hens and Caballero explain how and why the telecommunications industry is facing this change, how to define, implement and offer these new services, and describe the technology behind the converged network. Triple Play analyses a number of business strategies to minimise costs while infrastructures and offering new services.
Triple Play:
- Describes the elementary concepts of Triple Play service provision and gives detailed technical information to highlight key aspects.
- Discusses access networks, transport, signaling, service definition and business models.
- Covers the latest innovations in Triple Play services such as Ethernet in the First Mile (EFM), VDSL2 (Very High Speed DSL second generation), psuedowires and Multiprotocol Label Switching (MPLS).
- Explores video solutions (encoding, IPTV, VoD) alongside transmission and switching technologies (Ethernet, DSL, PON, NG-SDH).
- Includes a chapter on IP Multimedia Subsystem (IMS) and on fixed/mobile convergence.
Triple Play: building the Converged Network for IP, VoIP and IPTV provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications industry.
Inhaltsverzeichnis zu „Triple Play “
- PrefaceChapter 1. Business Strategies
1.1 Expanding Telco Businesses
1.2 Triple Play Applications
1.3 Driving Factors of Triple Play
1.4 Telcos Strategies
1.5 Infrastructures
1.6 Triple Play Market
1.7 Conclusions
Chapter 2. IP Telephony
2.1 Coding of Voice Signals
2.2 Network Performance Parameters
2.3 Opinion Quality Rating
2.4 Objective Quality Assessment
2.5 Market Segments
Chapter 3. Audiovisual Services
3.1 Digital Television
3.2 Questioning the IPTV Business Models
3.3 Regulatory Framework
3.4 Architectural Design
3.5 Television and Video Services and Applications
3.6 Formats and Protocols
3.7 How a Codec Works
3.8 Windows Media and VC-1
3.9 Service Provision
3.10 Service Assurance
Chapter 4. Signalling
4.1 The Real-time Transport Protocol
4.2 The Real-time Control Protocol
4.3 The Session Initiation Protocol
Chapter 5. IP Multicasting
5.1 IP Multicast Groups and their Management
5.2 Multicast Routing
Chapter 6. QoS in Packet Networks
6.1 QoS Basics
6.2 End-to-end Performance Parameters
6.3 Marking
6.4 Scheduling
6.5 Congestion Avoidance
6.6 Congestion Control and Recovery
Chapter 7. QoS Architectures
7.1 QoS in ATM Networks
7.2 QoS in IP Networks
Chapter 8. Broadband Access
8.1 Broadband Services Over Copper
8.2 The Passive Optical Network
8.3 Ethernet in the First Mile 8.4 Service Provisioning
Chapter 9. Quadruple Play
9.1 Cellular Communications Overview
9.2 Wireless Communications Overview
9.3 The IP Multimedia Subsystem
Chapter 10. Carrier-class Ethernet
10.1 Ethernet as a MAN/WAN Service
10.2 End-to-End Ethernet
10.3 Limitations of Bridged Networks
10.4 Multiprotocol Label Switching
10.5 Migration
Chapter 11. Next-generation SDH/SONET
11.1 Streaming Forces
11.2 Legacy and Next-generation SDH
11.3 The Next-generation Challenge
11.4 Core Transport Services
11.5 Generic Framing Procedure
11.6 Concatenation
11.7 Link Capacity Adjustment Scheme
11.8 Conclusions
- Index
Autoren-Porträt von Francisco J. Hens, José M. Caballero
Chapter 1 Business Strategies1.1 Expanding Telco Businesses1.2 Triple Play Applications1.3 Driving factors of Triple Play1.4 Telcos Strategies1.5 Infrastructures1.6 Triple Play market1.7 ConclusionsChapter 2 IP Telephony2.1 Coding of Voice Signals2.2 Network Performance Parameters2.3 Opinion Quality Rating2.4 Objective Quality Assessment2.5 Market SegmentsChapter 3 Audiovisual Services3.1 Digital Television3.2 Questioning the IPTV business models3.3 Regulatory framework3.4 Architectonic design3.5 Television and Video Services and Applications3.6 Format and Protocols3.7 MPEG Compression3.8 Service provisionContents3.9 Service assuranceChapter 4 Signaling4.1 The Real-Time Transport Protocol4.2 The Real-Time Control Protocol4.3 The Session Initiation ProtocolChapter 5 IP Multicasting5.1 IP Multicast Groups and Their Management5.2 Multicast RoutingChapter 6 QoS in Packet Networks6.1 QoS Basics6.2 End-to-End Performance Parameters6.3 Markingviii The Triple Play Challenge6.4 Scheduling6.5 Congestion Avoidance6.6 Congestion Control and RecoveryChapter 7 QoS Architectures7.1 QoS in ATM Networks7.2 QoS In IP NetworksChapter 8 Broadband Access8.1 Broadband Services over Copper8.2 The Passive Optical Network8.3 Ethernet in the First MileContents8.4 Service ProvisioningChapter 9 The Quadruple Play9.1 Cellular Communications Overview9.2 Wireless Communications Overview9.3 The IP Multimedia SubsystemChapter 10 Carrier-Class Ethernet10.1Ethernet as a MAN / WAN Service10.2End-to-End Ethernet10.3Limitations of Bridged Networks10.4Multi-Protocol Label Switching10.5MigrationChapter 11 Next Generation SDH/SONET11.1Streaming Forces11.2 Legacy and Next Generation SDH11.3The Next Generation Challenge11.4 Core Transport Services11.5 Generic Framing Procedure11.6 Concatenation11.7 Link Capacity Adjustment Scheme11.8 Conclusions
Bibliographische Angaben
- Autoren: Francisco J. Hens , José M. Caballero
- 2008, 1. Auflage, 360 Seiten, Maße: 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470753676
- ISBN-13: 9780470753675
- Erscheinungsdatum: 17.06.2008
Sprache:
Englisch
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