Understanding Machinima
(Sprache: Englisch)
The first-ever collection to include a unique and fascinating combination of cinema, animation and games and machinima¿ films created in virtual worlds.
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The first-ever collection to include a unique and fascinating combination of cinema, animation and games and machinima¿ films created in virtual worlds.
Inhaltsverzeichnis zu „Understanding Machinima “
Acknowledgements Preface Henry Lowood Introduction Jenna Ng I. Thinking Machinima 1. Machinima: Cinema in a minor or multitudinous key? William Brown and Matthew Holtmeier 2. Beyond Bullet Time: Media in the knowable space Chris Burke 3. Be(ing)Dazzled: Living in machinima Sheldon Brown 4. Moving Digital Puppets Michael Nitsche, Ali Mazalek and Paul Clifton 5. Facing the Audience: A dialogic perspective on the hybrid animated film Lisbeth Fr lunde 6. Dangerous Sim Crossings: Framing the Second Life art machinima Sarah Higley II. Using Machinima 7. The Art of Games: Machinima and the limits of art games Larissa Hjorth 8. Playing Politics: Machinima as live performance and document Joseph DeLappe 9. Virtual Lens of Exposure: Aesthetics, theory, and ethics of documentary filmmaking in Second Life Sandra Danilovic 10. Call It a Vision Quest: Machinima in a First Nations context Beth Aileen Dillon and Jason Edward Lewis 11. World of Chaucer: Adaptation, pedagogy, and interdisciplinarity Chris Moore and Graham Barwell 12. A Pedagogy of Craft: Teaching Culture Analysis with machinima Jenna Ng and James Barrett Agency, Simulation, Gamification, Machinima: An interview with Isabelle Arvers Isabelle Arvers and Jenna Ng Notes on Contributors Glossary Index
Autoren-Porträt
Jenna Ng is Anniversary Research Lecturer in Film and Interactive Media at the University of York, UK. She was previously a Newton Trust/Leverhulme Early Career Fellow at the Centre for Research in the Arts, Social Sciences and Humanities (CRASSH), University of Cambridge, UK.
Bibliographische Angaben
- XXVII, 265 Seiten, Maße: 15,1 x 22,8 cm, Kartoniert (TB), Englisch
- Herausgegeben: Jenna Ng
- Verlag: Bloomsbury Academic
- ISBN-10: 1441104488
- ISBN-13: 9781441104489
- Erscheinungsdatum: 12.09.2013
Sprache:
Englisch
Rezension zu „Understanding Machinima “
This welcome anthology helps usher machinima out of the gamer niche and into the nexus of digital animation, cinema, and art video. As the chapters of this book demonstrate, machinima realizes new ways of documenting and archiving the mediality of our set-up, far beyond the early ambitions of entertainment convergence. Peter Krapp, Professor & Chair, Film & Media Studies, University of California, Irvine, US Understanding Machinima is a timely and much needed intervention in Machinima studies. Comprising an excellent range of contributors, this collection focuses on Machinima's diversity of use at the same time as it considers its many media specificities, making it a necessary resource to any scholar working in the field. Leon Gurevitch, Senior Lecturer, The School of Design, Victoria University of Wellington, New Zealand Understanding Machinima: Essays on Filmmaking in Virtual Worlds, is personable yet edgy, conversational yet controversial. The chapters draw on personal reflection, Spinal Tap, mixed reality, Sesame Street, Bakhtin's dialogic theory, Chaucer, Iraq, First Nations, and psychoanalysis, yet they are clear and lucid. I found much to engage with, and even more to debate with. The field of machinima scholarship is small but engaging, and Understanding Machinima is a worthy contribution. Erik Champion, Digital Humanities Lab Denmark, Aarhus University, Denmark
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