Videogame Sciences and Arts
12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers
(Sprache: Englisch)
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*
The 10 full papers presented were carefully reviewed and selected from 46...
The 10 full papers presented were carefully reviewed and selected from 46...
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Produktinformationen zu „Videogame Sciences and Arts “
Klappentext zu „Videogame Sciences and Arts “
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*The 10 full papers presented were carefully reviewed and selected from 46 submissions.
*The conference was held online due to the COVID-19 pandemic.
Inhaltsverzeichnis zu „Videogame Sciences and Arts “
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.
Bibliographische Angaben
- 2022, 1st ed. 2022, XII, 141 Seiten, 32 farbige Abbildungen, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa
- Verlag: Springer, Berlin
- ISBN-10: 3030953041
- ISBN-13: 9783030953041
Sprache:
Englisch
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