Windows Mobile Game Development
(Sprache: Englisch)
This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.
You will be walked through every aspect of developing...
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Klappentext zu „Windows Mobile Game Development “
This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.
You will be walked through every aspect of developing for the Windows Mobile platform-from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you'll learn how you can make your applications available to others, whether distributing for free or selling online.
Using extensive code samples throughout, you'll gather all the information needed to create your own games and distribute them successfully for others to enjoy.
Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.
Inhaltsverzeichnis zu „Windows Mobile Game Development “
Section 1. Windows Mobile Development Chapter 1. Developing Games using the .NET Compact Framework
Chapter 2. The Windows Mobile User Interface
Section 2. GDI Graphics
Chapter 3. Using GDI graphics
Chapter 4. A Re-usable Engine for Game Development
Chapter 5. Game Timing
Chapter 6. User Input
Chapter 7. Supporting Multiple Device Configurations
Section 3. OpenGL ES Graphics
Chapter 8. Using OpenGL ES graphics
Chapter 9. 2D Rendering
Chapter 10. Moving into the Third Dimension
Chapter 11. OpenGL Effects
Section 4. Enhancing your Game
Chapter 12. Sound Effects and Music
Chapter 13. Common Game Components
Chapter 14. Using an Accelerometer
Section 5. Distribution
Chapter 15. Distributing your Game
Chapter 16. Creating shareware Games
Autoren-Porträt von Adam Dawes
Adam Dawes is a software developer and systems architect working at a cutting edge online service development company. He has been a compulsive programmer since the age of four, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife Ritu and son Kieran in the south-east of England. His web site is at www.adamdawes.com (any all of his finished projects can be downloaded from here) and he can be emailed at adam@adamdawes.com. He would particularly like to see the results of your own game development projects.
Bibliographische Angaben
- Autor: Adam Dawes
- 2010, 1st ed., 464 Seiten, Maße: 25,4 cm, Kartoniert (TB), Englisch
- Verlag: APress
- ISBN-10: 1430229284
- ISBN-13: 9781430229285
Sprache:
Englisch
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