Beginning Flash Game Programming For Dummies (ePub)
(Sprache: Englisch)
You can start game programming in a flash
Here's how to create five different cool games - no experience
necessary!
Ever think you could come up with a better computer game? Then this
book is for you! No boring programming theory here, just the...
Here's how to create five different cool games - no experience
necessary!
Ever think you could come up with a better computer game? Then this
book is for you! No boring programming theory here, just the...
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Produktinformationen zu „Beginning Flash Game Programming For Dummies (ePub)“
You can start game programming in a flash
Here's how to create five different cool games - no experience
necessary!
Ever think you could come up with a better computer game? Then this
book is for you! No boring programming theory here, just the stuff
you need to know to actually make something happen, and all in
plain English. Build a brain-teasing math game, go classic with
Pong, create monsters and mayhem, and much more.
Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen
Here's how to create five different cool games - no experience
necessary!
Ever think you could come up with a better computer game? Then this
book is for you! No boring programming theory here, just the stuff
you need to know to actually make something happen, and all in
plain English. Build a brain-teasing math game, go classic with
Pong, create monsters and mayhem, and much more.
Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen
Inhaltsverzeichnis zu „Beginning Flash Game Programming For Dummies (ePub)“
Introduction. Part I: Basic Flash. Chapter 1: Why You Want to Write Games in Flash. Chapter 2: Cruising and Using the Flash Environment. Part II: The Next Steps. Chapter 3: Altered States. Chapter 4: Getting with the Program. Chapter 5: Making an Interactive Game. Part III: Sprites, or Movie Clips. Chapter 6: Introducing Sprites and Movie Clips. Chapter 7: Won't Be Long 'Til You Write Pong. Part IV: Getting Control of the Situation. Chapter 8: Keyboard Input and Audio Output. Chapter 9: It's Alive! Animating Your Sprites. Chapter 10: Building the Monster Traffic Game. Part V: Phun with Phuzzy Physics. Chapter 11: Vectors and Gravity. Chapter 12: Vehicle Motion. Chapter 13: The Life and Death of Sprites. Part VI: The Part of Tens. Chapter 14: Ten Math Concepts for Game Programmers. Chapter 15: Ten Game Starters. Index.
Autoren-Porträt von Andy Harris
Andy Harris earned a degree in Special Education fromIndiana University/Purdue University-Indianapolis (IUPUI). He
taught young adults with severe disabilities for several years. He
also taught himself enough computer programming to support his
teaching habit with freelance programming.
Those were the exciting days when computers started to have hard
drives, and some computers connected to each other with arcane
protocols. He taught programming in those days because it was
fun.
Eventually, Andy decided to teach computer science full time, and
he still teaches at IUPUI. He lectures in the applied computing
program and runs the streaming media lab. He also teaches classes
in whatever programming language is in demand at the time. He has
developed a large number of online video-based courses and
international distance education projects.
Andy has written several books on various computing topics and
languages including Java, C#, mobile computing, JavaScript, and
PHP/MySQL.
Andy welcomes comments and suggestions about his books. He can be
reached at aharris@cs.iupui.edu.
Bibliographische Angaben
- Autor: Andy Harris
- 2011, 1. Auflage, 416 Seiten, Englisch
- Verlag: John Wiley & Sons
- ISBN-10: 1118085450
- ISBN-13: 9781118085455
- Erscheinungsdatum: 09.05.2011
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: ePub
- Größe: 10 MB
- Mit Kopierschutz
Sprache:
Englisch
Kopierschutz
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