Non-Cognitive Factors and Learning within a Business Simulation / Zukunftsfähige Unternehmensführung in Forschung und Praxis (PDF)
(Sprache: Englisch)
Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements depend largely on learners' non-cognitive factor disposition. With the aim of combining the fields of serious games and...
sofort als Download lieferbar
Printausgabe 106.99 €
eBook (pdf) -10%
96.29 €
48 DeutschlandCard Punkte sammeln
- Lastschrift, Kreditkarte, Paypal, Rechnung
- Kostenloser tolino webreader
Produktdetails
Produktinformationen zu „Non-Cognitive Factors and Learning within a Business Simulation / Zukunftsfähige Unternehmensführung in Forschung und Praxis (PDF)“
Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements depend largely on learners' non-cognitive factor disposition. With the aim of combining the fields of serious games and non-cognitive factors, this research focuses on the use of a business simulation which conveys change management insights. Business simulations are a subset of serious games and are perceived as a non-traditional learning method.
The objectives of this work are versatile: (1) developing a scale, which measures learners' knowledge and skills increase gained from a business simulation, (2) investigating the effects of non-cognitive factors on learning in this business simulation environment and (3) exploring the moderating role of team preference in this type of learning setting. Using the newly developed scale, this work finds that learners' skills and knowledge states are more pronounced after playing the business simulation.
About the author
Tanja Kreitenweis is responsible for digital transformation topics in HR at a service company. She was a research assistant at the Universität der Bundeswehr München from 2016 to 2020. During her doctorate, she conducted research in the areas of serious gaming, learning and leadership at the Faculty of Business Administration and the Rady School of Management at the University of California San Diego. At the same time, she accompanied and advised companies on matters of change management and communication.
Autoren-Porträt von Tanja Kreitenweis
About the authorTanja Kreitenweis is responsible for digital transformation topics in HR at a service company. She was a research assistant at the Universität der Bundeswehr München from 2016 to 2020. During her doctorate, she conducted research in the areas of serious gaming, learning and leadership at the Faculty of Business Administration and the Rady School of Management at the University of California San Diego. At the same time, she accompanied and advised companies on matters of change management and communication.Bibliographische Angaben
- Autor: Tanja Kreitenweis
- 2021, 1st ed. 2021, 210 Seiten, Englisch
- Verlag: Springer Fachmedien Wiesbaden
- ISBN-10: 3658355530
- ISBN-13: 9783658355531
- Erscheinungsdatum: 22.10.2021
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: PDF
- Größe: 2.56 MB
- Ohne Kopierschutz
- Vorlesefunktion
Sprache:
Englisch
Kommentar zu "Non-Cognitive Factors and Learning within a Business Simulation / Zukunftsfähige Unternehmensführung in Forschung und Praxis"
0 Gebrauchte Artikel zu „Non-Cognitive Factors and Learning within a Business Simulation / Zukunftsfähige Unternehmensführung in Forschung und Praxis“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Non-Cognitive Factors and Learning within a Business Simulation / Zukunftsfähige Unternehmensführung in Forschung und Praxis".
Kommentar verfassen