The Gamification of Society (PDF)
(Sprache: Englisch)
The applications of gamification and the contexts in which game
elements can be successfully incorporated have grown significantly over
the years. They now include the fields of health, education, work, the
media and many others. However, the human and...
elements can be successfully incorporated have grown significantly over
the years. They now include the fields of health, education, work, the
media and many others. However, the human and...
sofort als Download lieferbar
eBook (pdf)
139.99 €
- Lastschrift, Kreditkarte, Paypal, Rechnung
- Kostenloser tolino webreader
Produktdetails
Produktinformationen zu „The Gamification of Society (PDF)“
The applications of gamification and the contexts in which game
elements can be successfully incorporated have grown significantly over
the years. They now include the fields of health, education, work, the
media and many others. However, the human and social sciences still
neglect the analysis and critique of gamification.
Research conducted in
this area tends to focus on game objects and not gamification s logic as
its ideological dimension.
Considering that the game, as a model and a reference, laden with social
value, deserves to be questioned beyond its objects, The
Gamification of
Society gathers together texts, observations and criticisms that question
the influence that games and their mechanics have on wider society.
The empirical research presented in this book (examining designers
practices, early childhood, political action, the quantified self, etc.) also
probes several different national contexts those of Norway, Belgium,
the United States and France, among others.
elements can be successfully incorporated have grown significantly over
the years. They now include the fields of health, education, work, the
media and many others. However, the human and social sciences still
neglect the analysis and critique of gamification.
Research conducted in
this area tends to focus on game objects and not gamification s logic as
its ideological dimension.
Considering that the game, as a model and a reference, laden with social
value, deserves to be questioned beyond its objects, The
Gamification of
Society gathers together texts, observations and criticisms that question
the influence that games and their mechanics have on wider society.
The empirical research presented in this book (examining designers
practices, early childhood, political action, the quantified self, etc.) also
probes several different national contexts those of Norway, Belgium,
the United States and France, among others.
Autoren-Porträt
Stephane Le Lay is a specialist in occupational health, a sociologist anda researcher at the Institut de Psychodynamique du Travail, France.
Emmanuelle Savignac is an anthropologist and senior lecturer at the
Universite de la Sorbonne Nouvelle and a researcher at CERLIS (CNRS)
in France.
Pierre Lenel is an associate researcher in the Interdisciplinary Laboratory
for Economic Sociology at CNAM-CNRS, France.
Jean Frances is a sociologist and senior lecturer at ENSTA Bretagne,
France.
Bibliographische Angaben
- 2021, 1. Auflage, 224 Seiten, Englisch
- Herausgegeben: Stéphane Le Lay, Emmanuelle Savignac, Jean Frances, Pierre Lénel
- Verlag: John Wiley & Sons
- ISBN-10: 1119821541
- ISBN-13: 9781119821540
- Erscheinungsdatum: 12.03.2021
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: PDF
- Größe: 3.67 MB
- Mit Kopierschutz
Sprache:
Englisch
Kopierschutz
Dieses eBook können Sie uneingeschränkt auf allen Geräten der tolino Familie lesen. Zum Lesen auf sonstigen eReadern und am PC benötigen Sie eine Adobe ID.
Kommentar zu "The Gamification of Society"
0 Gebrauchte Artikel zu „The Gamification of Society“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "The Gamification of Society".
Kommentar verfassen