Virtual and Augmented Reality, Simulation and Serious Games for Education / Gaming Media and Social Effects (PDF)
69 DeutschlandCard Punkte sammeln
- Lastschrift, Kreditkarte, Paypal, Rechnung
- Kostenloser tolino webreader
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Dr. Wouter van Joolingen is Professor of science and mathematics education and Scientific Director of the Freudenthal Institute, Utrecht University, the Netherlands. After graduating in physics from Leiden University, he received a Ph.D. in instructional technology from Eindhoven University of technology. Dr. Van Joolingen has over 25 years of research experience in research and development in technology-enhanced learning, in particular the use of simulations and modelling for education. His experience includes co-leading a series of EU projects leading to the landmark systems SimQuest and SCY that support simulation-based inquiry learning. He is the author of over 150 papers in peer-reviewed journals and
Dr. Koen Veermans is University Research Fellow at the Department of Teacher Education and Academic Director of the Education and Learning International Master Programme at the University of Turku, Finland. After graduating in Social Science Informatics at the University of Amsterdam, he received a Ph.D. in instructional technology from the University of Twente, The Netherlands. Dr. Veermans has 20 years of research experience in the field of technology-enhanced learning. His main focus has been on simulation-based inquiry learning. He led two research projects (SULESLO and CoSiLab) funded by the Academy of Finland and worked in many EU funded projects around simulation-based inquiry learning. He is currently one of the coordinators of the Inquiry Learning SIG within the European Association on Learning and Instruction (EARLI). In recent years, his research focus has been on the use of simulations and educational games in STEM education, spanning the cycle from design of learning environments, supporting pre- and in-service teachers, to integration into the classroom.
- 2021, 1st ed. 2021, 188 Seiten, Englisch
- Herausgegeben: Yiyu Cai, Wouter van Joolingen, Koen Veermans
- Verlag: Springer Nature Singapore
- ISBN-10: 9811613613
- ISBN-13: 9789811613616
- Erscheinungsdatum: 13.08.2021
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
- Dateiformat: PDF
- Größe: 4.94 MB
- Ohne Kopierschutz
- Vorlesefunktion
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Virtual and Augmented Reality, Simulation and Serious Games for Education / Gaming Media and Social Effects".
Kommentar verfassen