Physically Based Rendering
From Theory To Implementation
(Sprache: Englisch)
3rd edition.
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107.50 €
Produktdetails
Produktinformationen zu „Physically Based Rendering “
Klappentext zu „Physically Based Rendering “
3rd edition.
Inhaltsverzeichnis zu „Physically Based Rendering “
1. Introduction2. Geometry and Transformations
3. Shapes
4. Primitives and Intersection Acceleration
5. Color and Radiometry
6. Camera Models
7. Sampling Reconstruction
8. Reflection Models
9. Materials
10. Texture
11. Volume Scattering
12. Light Sources
13. Monte Carlo Integration
14. Light Transport I: Surface Reflection
15. Light Transport II: Volume Rendering
16. Light Transport III: Bidirectional Methods
17: Retrospective and the Future
Autoren-Porträt von Matt Pharr, Wenzel Jakob, Greg Humphreys
Matt Pharr is a Software Engineer at Google. He previously co-founded Neoptica, which was acquired by Intel, and co-founded Exluna, which was acquired by NVIDIA. He has a B.S. degree from Yale and a Ph.D. from the Stanford Graphics Lab, where he worked under the supervision of Pat Hanrahan.
Bibliographische Angaben
- Autoren: Matt Pharr , Wenzel Jakob , Greg Humphreys
- 2016, 3. Auflage, Maße: 19,5 x 24,4 cm, Gebunden, Englisch
- Verlag: Morgan Kaufmann
- ISBN-10: 0128006455
- ISBN-13: 9780128006450
Sprache:
Englisch
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